

Survivability and Lethality of Aircraft in Tactical Environments (SLATE) simulates a two-sided (red and blue) combat for a diverse set of players (air and ground systems) whose functions are shooters, weapons, and targets. These functions are defined across the survival/kill chain: detection/track, weapon engagement zone, weapon trajectory and guidance, vehicle flight performance, radio frequency countermeasures, weapon lethality and target vulnerability, and reactive logic capabilities. These functions provide a “first look,” “first shot,” “first kill” capability. The overarching simulation is to evaluate air-to-air missile, surface-to-air missile (SAM), ship-to-air missile (naval SAM), air-to-surface weapons, air defense artillery and gun threats against target’s fixed and rotary wing aircraft, unmanned aircraft systems, and weapons as targets. The number of systems and system features continues to evolve.